top of page

My Independent Projects

Following are projects I’ve independently created - during my free time and game jams - to sharpen my techniques, expand my skillset, and grow as a designer in a competitive industry.

01

Zimension community driven project

Role - Gameplay and Systems Designer

- Building a Multiplyaer Third Person Shooter from scratch to put the engine under real-world pressure.

- Pre-production - Conducted target-audience research using Bartle’s player typology to guide game pre-production decisions

- Conceptualization of mechanics, systems and setting, with MDA framework

- Level designing

​​

​Team Size - 10

- One Creative Director

- One Tech lead

- Two Game Designers (including myself)

- One programmer

- One UX/UI Designer

- One 3D Artist

- One Sound Artist

- One Project Manager

​​​

Project Duration - 3 milestones within a span of 9 months

- Free for all

- Team deathmatch

- Battle Royal

​​​

Engines and Tools used - Miro, Google Docs​​

WhatsApp Image 2026-01-21 at 8.29.14 AM.jpeg
WhatsApp Image 2026-01-21 at 10.39.09 PM.jpeg

02

Tuning Samurai

Try it here

​

Role - Gameplay Designer, Level Designer, and Production Manager:

- Came up with the Game concept - a Casual Action game - accordance with the theme of the game jam BYOG 2022 - "It does sound like me"

- Designed the Core loop, gameplay, and levels around the concept 

- Desgined the story and Main Menu UI

- Designed the 3D art of the Tuning Fork weapon and the colouration of the Game

​

Platforms - Windows

​

Team Size - 4

- One Game Designer (myself)

- One Unity Programmer - Harpreet Johal

- One 3D Artist - Sudeep Gunda

​

Project Duration - 2 Days (Game Jam duration) but we are continuing our work on further levels and polishing

​

Engines and Tools used - Unity, Maya, Photoshop, Microsoft Word, Excel, and Powerpoint

​

03

Office Chaos

Registered on Board Game Geek

​

Role - Gameplay and Systems Designer

- Conceptualized and prototyped a board game within a 10-day Board Game Jam.

- Also showcased in GamingCon 2025 and Meeplecon 2026

- Designed the game with a focus on introducing unique mechanics and a theme that feels relatable

​

​Team Size - 3

- One Game Designer (myself)

- Two other Game Designers and Artists - Soring Phonglo and Atish Tripathi

​​

Project Duration - 10 Days (Game Jam duration) 

​​

Engines and Tools used - Miro, Photoshop, Blender, Gemini

​​

1764797259346.jpg
1764797259353.jpg
1764797259333.jpg

04

Egg Roll Ascend

Try the prototype version here

​

Role - Solo Game Designer and Developer

- The core aim of this project is to design meaningful levels and build a complete game through smart, thoughtful design - even with limited game-engine and technical knowledge

- Designing levels that flow naturally
- Crafting satisfying player movement
- Using Blueprints to bring interactions to life
- Turning simple concepts into engaging gameplay

- Asset Flipping

​​​

​Team Size - 1

- One Game Designer and Developer (myself)

​​​

Project Duration - Flexible / Free-time development

​​​

Engines and Tools used - Unreal Engine 4, Sketchfab, Google Sheets​​

Screenshot 2026-02-03 133736.jpg
Screenshot 2026-02-03 134004.jpg
Screenshot 2026-02-03 153450.jpg
Screenshot 2026-02-03 153809.jpg
bottom of page