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My Professional Projects

Following are the Projects that I have worked on as a Game Designer during my employment in Underdogs Studio.​

01

Driving Thrills: Indian
Bikes

Try it here

​​

Role - Gameplay Designer, System Designer, Level Designer, and Production Manager 

- AI Cops Behaviour Designing

- LiveOps

- Game Economy Designing

Created a detailed Google sheet calculations of Earning and Spending

- HUD Designing

- Flow Designing

- App Store Optimization 

- Testing the Game and maintaining a bug database

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Studio - underDOGS Studio LLP

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Platforms - Android

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Team Size - 5

- One Lead Game Designers (myself)

- One Junior Game Designer

- Two Unity Programmer 

- One 2D Artist

- One 3D Artist

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Project Duration - 3 months

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Engines and Tools used - Unity, Photoshop, Microsoft Word and Excel

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02

Clothes Run

Try it here

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Role - Level Designer and Production Manager

- Designed the Levels as well as consecutive numbering of them

- Designed few Dress sets

- Analyzed reviews/ pain points and  designed changes/ improvements to be made

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Studio - underDOGS Studio LLP

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Platforms - Android | IOS 

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Team Size - 6

- Three Game Designers (including myself)

- One Unity Programmer  

- One 2D Artist

- One 3D Artist 

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Project Duration - 2 months

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Engines and Tools used - Unity, Maya, Photoshop, and Microsoft Word

03

Flying Man

Try it here

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Role - Level Designer and Production Manager:

- Designed the Levels, Obstacles, and the Power Up system 

- Designed few 3D art assets

- Managed the production process

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Studio - underDOGS Studio LLP with Jambox Games being our client

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Platforms - Android | IOS 

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Team Size - 5

- One Lead Designer

- One Level Designer (myself)

- One Unity Programmer  

- One 2D Artist

- One 3D Artist 

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Project Duration - 2 weeks

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Engines and Tools used - Unity, Maya, Photoshop, Microsoft Word and Excel

​

04

Bus Driver City

(Working Title)

Role - Gameplay Designer, System Designer,  and Production Manager

- AI Vehicles Behavior Designing

- Game Economy Designing

Created a detailed Google sheet calculations of Earning and Spending of both, Hardcore and Casual users, as well as the In-App store

- Flow Designing

User Journey and Tutorial

- UI and HUD Designing

- Managing and optimizing the production process

- App Store Optimization 

- Testing the Game and maintaining a bug database

​

Studio - underDOGS Studio LLP

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Platforms - Android

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Team Size - 5

- One Lead Game Designers (myself)

- One Junior Game Designer

- One Unity Programmers  

- One 2D Artist

- One 3D Artist

​

Project Duration - since 2022 (ongoing)

​

Engines and Tools used - Unity, Photoshop, Microsoft Word and Excel

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05

StoryPix

Try it here

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Role - Game Designer, Game Choices Writer, System Designer, and Production Manager

- Designing Content, Flow and UI of features like Spin Wheel, Fill Timer, Wardrobe

- Economy Designing

- Gamifying stories and creating content in accordance with the target audience

- Managing and optimizing the production process

- Led a team for App Store Optimization and assisted in Social Media Marketing 

- Assisted in design of the Monetization system

- Analyzed reviews/ pain points and  designed changes/ improvements to be made

- Assisted in the pitching process (to the Investors)

- Testing the App and stories, and maintaining a bug database

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Studio - Culttales Interactive 

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Platforms - Android | IOS 

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Team Size - 12

- One Lead Game Designers (myself)

- Two Junior Game Designers

- Six Unity Programmers  

- Three 2D Artists

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Project Duration - since 2020 (ongoing)

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Engines and Tools used - Unity, Photoshop, Microsoft Word and Excel

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06

Mukti

Gameplay Reveal Trailer

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Role - System Designer, Level Designer, Dialogue Context Writer, and Assistant Game Producer  

Walkthrough designing 

GDD crafting

- System designing

- Level props designing 

- Assissted the Lead Game Designer in making the flow of the Demo 

- Managing the production

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Studio - underDOGS Studio LLP

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Team Size - 5

- One Lead Game Designer 

- One Assistant Game Designer 

- One Unreal Programmer

- One 2D Artist

- One 3D Artist

Plus we outsourced the Envrionment art to a 3D Art and Animation Company

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Project Duration - since 2023 (ongoing)

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Engines and Tools used - Unreal, Photoshop, Microsoft Word and Excel

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