My Projects
Following are the Projects that I have worked on as a Game Designer during my employment in Underdogs Studio LLP as well as during a Game Jam.
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I’m constantly striving to improve my techniques, expand my skillset, and find new opportunities to grow. Each of my projects have provided this growth and allowed me to establish myself within this competitive industry.
01
Driving Thrills: Indian
Bikes
Try it here
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Role - Gameplay Designer, System Designer, Level Designer, and Production Manager
- AI Cops Behaviour Designing
- Game Economy Designing
Created a detailed Google sheet calculations of Earning and Spending
- HUD Designing
- Flow Designing
- App Store Optimization
- Testing the Game and maintaining a bug database
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Platforms - Android
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Team Size - 5
- One Lead Game Designers (myself)
- One Junior Game Designer
- Two Unity Programmer
- One 2D Artist
- One 3D Artist
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Project Duration - 3 months
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Engines and Tools used - Unity, Photoshop, Microsoft Word and Excel




02
Bus Driver City
(Working Title)
Role - Gameplay Designer, System Designer, and Production Manager
- AI Vehicles Behavior Designing
- Game Economy Designing
Created a detailed Google sheet calculations of Earning and Spending of both, Hardcore and Casual users, as well as the In-App store
- Flow Designing
User Journey and Tutorial
- UI and HUD Designing
- Managing and optimizing the production process
- App Store Optimization
- Testing the Game and maintaining a bug database
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Studio - underDOGS Studio LLP
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Platforms - Android
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Team Size - 5
- One Lead Game Designers (myself)
- One Junior Game Designer
- One Unity Programmers
- One 2D Artist
- One 3D Artist
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Project Duration - since 2022 (ongoing)
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Engines and Tools used - Unity, Photoshop, Microsoft Word and Excel











03
StoryPix
Try it here
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Role - Game Designer, Game Choices Writer, System Designer, and Production Manager
- Designing Content, Flow and UI of features like Spin Wheel, Fill Timer, Wardrobe
- Economy Designing
- Gamifying stories and creating content in accordance with the target audience
- Managing and optimizing the production process
- Led a team for App Store Optimization and assisted in Social Media Marketing
- Assisted in design of the Monetization system
- Analyzed reviews/ pain points and designed changes/ improvements to be made
- Assisted in the pitching process (to the Investors)
- Testing the App and stories, and maintaining a bug database
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Studio - Culttales Interactive
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Platforms - Android | IOS
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Team Size - 12
- One Lead Game Designers (myself)
- Two Junior Game Designers
- Six Unity Programmers
- Three 2D Artists
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Project Duration - since 2020 (ongoing)
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Engines and Tools used - Unity, Photoshop, Microsoft Word and Excel















04
Tuning Samurai
Try it here
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Role - Gameplay Designer, Level Designer, and Production Manager:
- Came up with the Game concept accordance with the theme of the game jam BYOG 2022 - "It does sound like me"
- Designed the Core loop, gameplay, and levels around the concept
- Desgined the story and Main Menu UI
- Designed the 3D art of the Tuning Fork weapon and the colouration of the Game
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Platforms - Windows
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Team Size - 4
- One Game Designer (myself)
- One Unity Programmer - Harpreet Johal
- One 3D Artist - Sudeep Gunda
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Project Duration - 2 Days (Game Jam duration) but we are continuing our work on further levels and polishing
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Engines and Tools used - Unity, Maya, Photoshop, Microsoft Word, Excel, and Powerpoint
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05
Office Chaos
Role - Gameplay and Systems Designer
- Conceptualized and prototyped a board game within a 10-day Board Game Jam.
- Also showcased in GamingCon 2025
- Designed the game with a focus on introducing unique mechanics and a theme that feels relatable
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​Team Size - 3
- One Game Designer (myself)
- Two other Game Designers and Artists - Soring Phonglo and Atish Tripathi
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Project Duration - 10 Days (Game Jam duration)
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Engines and Tools used - Miro, Photoshop, Blender, Gemini
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06
Flying Man
Try it here
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Role - Level Designer and Production Manager:
- Designed the Levels, Obstacles, and the Power Up system
- Designed few 3D art assets
- Managed the production process
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Studio - underDOGS Studio LLP with Jambox Games being our client
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Platforms - Android | IOS
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Team Size - 5
- One Lead Designer
- One Level Designer (myself)
- One Unity Programmer
- One 2D Artist
- One 3D Artist
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Project Duration - 2 weeks
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Engines and Tools used - Unity, Maya, Photoshop, Microsoft Word and Excel
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07
Clothes Run
Try it here
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Role - Level Designer and Production Manager
- Designed the Levels as well as consecutive numbering of them
- Designed few Dress sets
- Analyzed reviews/ pain points and designed changes/ improvements to be made
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Studio - underDOGS Studio LLP
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Platforms - Android | IOS
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Team Size - 6
- Three Game Designers (including myself)
- One Unity Programmer
- One 2D Artist
- One 3D Artist
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Project Duration - 2 months
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Engines and Tools used - Unity, Maya, Photoshop, and Microsoft Word








08
Mukti
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Role - System Designer, Level Designer, Gaemplay Designer, Dialogue Context Writer, and Assistant Game Producer
- GDD crafting
- System Designing
- Level props designing
- Assissted the Lead Game Desinger in making the flow of the Demo
- Managing the production
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Studio - underDOGS Studio LLP
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Team Size - 5
- One Lead Game Designer
- One Assistant Game Designer
- One Unreal Programmer
- One 2D Artist
- One 3D Artist
Plus we outsourced the Envrionment art to a 3D Art and Animation Company
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Project Duration - since 2023 (ongoing)
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Engines and Tools used - Unreal, Photoshop, Microsoft Word and Excel
